Jim still moves smoothly, but he's not nearly as charming. The foregrounds look similar, but the backgrounds are sometimes missing, and the sprites are so small that they've lost their bizarre personalities. While the gameplay remains faithful to the 16-bit games, many of the humorous graphics and sounds that put EWJ over the top are gone. The plasma gun isn't totally accurate, and whip-slinging can be difficult when you're trying to hit tiny targets. Unfortunately, though you have lots of control options, control is better in theory than in practice because some moves aren't as effective as you'd like. Once again you play as a lowly worm who puts on a strange suit to become a superhero. If you played last year's heralded 16-bit versions, you'll recognize nearly everything on the Game Boy: The imaginative stages, the nutty characters, and the wacky plot are all here. While it loses some humor, EWJ on the CB is still a gem of a Jim. As crazy as it sounds, the opening level is probably the worst and probably my only negative about the game as far as the gameplay goes.įans of the Little Worm That Could will welcome this handheld version. One of the things that makes this such a fun game to play is that there is so much variety in what you have to do. You need to help Peter Puppy get through a level, you need to race Psy-Crow and you even need to bungee jump from a living booger! You will need to get to the end of a level, fight bosses, and so on, but Earthworm Jim also has other things in store. Jim can run and jump, but he also can use a gun and he can use his head as a whip and also a grappling hook as well. I know I have said a couple of times now that Earthworm Jim is a platform game, but it actually offers far more than that. The visuals are accompanied by a stellar soundtrack and some very high-quality voice samples that help bring the characters to life even more. There is a ton of imagination in the levels as well. ![]() It is not just Jim that looks great, the supporting cast, especially the bad guys look fantastic too. But the controls may just send you crawling back into the dirt. Overall, this portable Earthworm is fine for fans who want to take their EWJ show on the road. When a precarious situation arises, poor controls make grabbing a ledge, whipping a hook, or aiming your pistol a difficult task. The 16-bit sound effects, like screams and grunts, aren't included, which diminishes the humor.Ĭontrol is this cart's biggest flaw, though the blame lies partly with the two-button Game Gear setup. Tough BaltĮach level baits you with original music, from funky jazz to a down-home jamboree. Jim himself looks the same and has most of the movements and expressions that made him a star. With his body as a whip and a deadly blaster by his side, Earthworm Jim becomes a superhero! Starting out in New Junk City, you battle ferocious poodles, then journey on to Heck where you're surrounded by fire, brimstone, and even worse.lawyers!ĮWJ's imaginative graphics carry over well in the 8-bit version the levels are close to its 16-bit brethren but obviously less detailed. The twisted adventure begins when Psy-Crow loses his space suit on Earth, and a lowly earthworm named Jim happens to crawl inside. Although this cart is graphically slick, it suffers from dismal controls. ![]() To accomplish this, you'll have to use every weapon and ability at your disposal to wriggle your way through dozens of original and just plain weird levels.One of 1994's most popular games, Earthworm Jim could take the handheld world by storm. Now Jim must make it to the princess and stay clear of Psy-Crow, the intergalactic bounty hunter, until the final battle with Queen Slug-For-A-Butt. Meanwhile, there's a bounty on Jimmy and plenty of people are in line to take Queen Slug-For-A-Butt up on her offer. That cosmic twist of fate placed Jim in control of an ultra-high-tech-indestructible-super-space-cyber-suit.Īnyway, Earthworm Jim found out that Princess What's-Her-Name had been captured and set out to save her. Although Psy-Crow killed the rebel, the suit fell down to Earth, landing on an Earth Worm. The evil Psy-Crow was transporting a super suit, built by the genius Professor Monkey-For-A-Head, to Queen Pulsating, Bloated, Festering, Sweaty, Pus-Filled, Malformed, Slug-For-A-Butt, but along the way it was stolen by a rebel. He was once just a spineless, dirt-eater with no real mission in his life.īut then something unexpected happened.
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